Visual Studies

Spring 2013

Toru Hasegawa + Mark Collins, instructors

Mobile phones, and particularly the current generation of smart phones, are an expansive platform for spatial computation. Taking on the role of software developer, architects are well-poised to deliver compelling experiences that build strong connections between information and space. Space can be mapped, tagged, generated, shared and experienced through the device’s considerable sensing and processing capabilities. App culture in general represents the migration from task-oriented computing to an ambient modality, one that is always on. App culture privileges connection as its primary tool to understand and augment patterns in space and time. The goal of this seminar was for each student to develop novel connections via a “spatial app”–a loose description to stimulate thinking on the notion of embedded technology. The apps are prototyped in a series of class workshops and distributed at the conclusion of the workshops. Students were led through the iPhone SDK, a powerful set of tools and APIs that let them present annotated maps, dynamic interface elements and 3d geometry linked to location-based information and services.

Brian Lee A
Kin Chuen Chan + Yan Zhang B