Computing in architecture has changed methods of representation, retooled construction techniques and made communication of complex information instantaneous. In this state of ubiquitous computing, the architect is asked to not only grasp these new technologies but to shape them into the built environment. As the edge between the virtual and real become increasingly thin, the architect must not only be proficient in this interactivity, but tool it toward new ideas and potentials that are rife within this expanding territory.
Digital Craft investigates the concepts, techniques and working methods of computer aided ‘drawing’ in architecture. Students study the operative relationship between 2D and 3D data, exploring the reaches of their analytic and representational potential. While the class is a foundational course in architectural computing, it builds on the student’s advanced ability to question, shape and interrogate space and time.
The full-semester course focused on a project that is generated primarily with the use of Rhinoceros and 3dsMax. After the initial development of a virtual model, we investigated tools to further the analytic and representational capacity of the data within the model. Studies took place in the form of drawings, physical models, images and animations. There was one assignment with 4 milestones. As a companion to the course lectures, the class held weekly Tutorial Sessions.
Diana Cristobal A
Maria Esnaola B
Bo Zhang C
Yan Zhang D
Yiqing Zhao E